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package bground.game;

import external.golden.gamedev.object.Sprite;

/**
 * Interface for games. Needs to pass argument to sprite for object creation in game.
 * @author s6_kustan_e
 */
public interface GameField {
    public void addPlayer(Sprite s);
    public void addBullet(Sprite s);
    public void addField(Sprite s);
}
